WeVideo

2022

Building WeVideo's First Design System

Created and led WeVideo's first design system to improve consistency, accelerate product development, and establish a scalable foundation for future product growth.

Role

Product Designer, Design System Team Lead

Timeline

6 months

Team

1 Designer, 2 Engineers

Platform

Web app

Role

Product Designer, Design System Team Lead

Timeline

6 months

Team

1 Designer, 2 Engineers

Platform

Web app

Overview

Creating a scalable foundation for product development

As WeVideo's products grew, our designers and engineers were repeatedly building custom UI components to solve the same problems. This slowed design and development, created inconsistencies across the product, and made quality assurance increasingly difficult.

I assembled a cross-functional team with myself as the design system team lead and 2 engineers to build WeVideo's first design system. We established shared design and engineering standards, created reusable components, and documented best practices that became the foundation for our product teams.

Outcome

  • Reduced development time by 15%

  • Reduced QA time by 40%

  • Adopted by every design and engineering team

  • Established a scalable foundation for future product development

Problem

Custom components were slowing every team down

Without a centralized design system, designers and developers frequently created new versions of existing UI components whenever they needed them. Even simple interface elements like buttons, inputs, modals, and dropdowns often existed in multiple variations.

This created several problems:

  • Inconsistent experiences throughout the product

  • Longer design and engineering cycles

  • Increased QA effort due to component variations

  • Difficult handoff between design and engineering

  • Limited scalability as the product continued to grow

Instead of solving larger product problems, teams were repeatedly rebuilding the same interface patterns.

Research

Understanding where inconsistency existed

Before building anything, I wanted to understand the current state of our product and identify where standardization would have the greatest impact.

I audited both our Figma libraries and the live product, documenting:

  • Duplicate components

  • Missing interaction states

  • Accessibility gaps

  • Naming inconsistencies

  • Design-to-code mismatches

  • Frequently recreated UI patterns

Working closely with engineering, we also identified which components consumed the most development time and which primitives appeared most frequently throughout the application.

These findings allowed us to prioritize the work that would create the largest impact earliest.

Goals

Defining success before building

We established four principles to guide every design system decision:

  • Create a 1:1 mapping between design components and production code

  • Deliver a consistent and predictable user experience

  • Build scalable and accessible components

  • Increase efficiency across design, engineering, and QA

To keep the project manageable, we intentionally limited the initial scope to WeVideo's web platform, where the majority of our users and product development efforts were concentrated.

Process

Building the system iteratively

Assemble the team

I led a dedicated Design System team consisting of myself and two front-end engineers. We established shared ownership between design and engineering from the beginning so every component could be implemented consistently across both disciplines.

Prioritize the foundation

Rather than attempting to rebuild the entire interface at once, we identified the primitives and reusable components that appeared most frequently across the product.

This allowed us to deliver value quickly while creating a strong foundation for future expansion.

Design, build, document

For each component we:

  • Defined visual and interaction standards

  • Designed every required state and variant

  • Built matching production components

  • Documented usage guidelines

  • Gathered feedback from designers and engineers

  • Iterated before broader adoption

By documenting components as we built them, teams could confidently adopt the system without needing additional guidance.


Component design

Token definition

Documentation

Storybook

Outcome

A foundation that scaled with the product

The design system was adopted across every design and engineering team at WeVideo, becoming the default way new product experiences were designed and built.

By removing unnecessary decision-making and reducing duplicated work, the system improved efficiency throughout the product development lifecycle.

Impact

  • 15% reduction in development time

  • 40% reduction in QA time

  • Consistent user experience across products

  • Faster design-to-development handoffs

  • Increased confidence when shipping new features

  • Established a scalable foundation for future product growth

Elise Diskin

Senior Product Designer designing products that make complexity feel simple.

Contact

elisediskin5@gmail.com

Elise Diskin

Senior Product Designer designing products that make complexity feel simple.

Contact

elisediskin5@gmail.com

Elise Diskin

Senior Product Designer designing products that make complexity feel simple.

Contact

elisediskin5@gmail.com